![]() I actually read some of its prose during my short time as the mainline Spanish translation maintainer, and it seemed good to me, despite its rather violent departure from the overall tone of the campaign in its current state. The frequently and ludicrously oversized or overpopulated AI stress-testing arenas battlefields in the campaign only seemed appropriate for the previous style.Īlso note that I’m not considering the so-called undead branch of the storyline for the shallow analysis above. The thing is, ESR later rewrote a substantial part all of the prose with intent to mainline the campaign, effectively shoehorning his more serious/dramatic writing style into a campaign that was not really meant for it, in my opinion. However, I played it to the end as it was and even wanted to contribute a translation for it all this when it was a user-made add-on for Wesnoth 1.2. ![]() It helps to know a bit about the history of this campaign when Taurus first worked on it, its prose was. When I say it’s overpretentious, I mean that it’s been (re)written in such a way it appears to take itself too seriously despite its more light-hearted roots. I guess it might be worth it to elaborate a little more on my opinion above. Trying it again is on my to-do list.Ī bit off-topic, but UMC isn't a fanboi cesspool, there is plenty of interesting and original effort there. I hated Legend of Wesmere when I tried it, but it has had a lot of work done on it since then. If you feel the same way, give the mainline campaigns another chance if you haven't played them in a few years. Some people are all about the stats and chess game, but I'm more interested in seeing new ideas and artwork. Under the Burning Suns was my overall favourite, it had a new setting and wasn't as predictable. It had a story, unlike Tale of Two Brothers, and was a pretty good example of a basic Wesnoth Campaign. South Guard was probably my favourite beginner campaign. ![]() Then it might be Eastern Invasion or Legend of Wesmere. It wasn't really a bad story, if it weren't for the massive, slow AI forces, NR wouldn't be my least favourite. I don't own that many cars and can't drink that much coffee, so the story wasn't compelling enough to put up with that. (looking at preceding post.) I got annoyed with Northern Rebirth because of the massive number of units on the map - I could go brew a pot of coffee and vacuum my car in the time it took the AI to finish its turn. Will there be new campaigns mainlined any time soon? In general I tend to like the early scenarios in most campaigns more than the late ones which makes me prefer short and medium campaigns and campaigns that don't try too hard to be epic but still take their story seriously. Northern Rebirth has a design problem, it gives you too much experience, recruits, loyals (ancient lich, immortals) and gold and thus has to take away something elsewhere or has to give you hordes as opponents. Sceptre of Fire is too much comedy + unbelievable moments for my taste (although this is an issue with the story and not the gameplay which is ok). Legend of Wesmere had severe issues but Fabi fixed a lot of it, most importantly the third scenario. ![]() ![]() Worst campaign: Very dependent on the amount of maintenance work the campaigns see. Worst scenario: The Pursuit (NR, really a bad example for all UMC), Cliffs of Thoria (HttT, simply broken with no enemies and free XP spenders but never fixed), Save the King (Delfadors Memoir, another broken scenario the king simply dies by his own before you can intervene) Best scenario: Isle of the Damned (HttT), Infested Caves (NR)īest campaign: Dead Water (simple but working story, not too long and not too short, well maintained, doable but challenging maps, no overambition to be epic) ![]()
0 Comments
Leave a Reply. |